The Gamer's Year in Review
Posted elsewhere on 12/3108, but needed here to spur some discussion.
So, in line with all the other best/worst/top 10 lists for 2008, here's the best and worst of Nerdery (IMnsHO) for 2008
The Best
Historicon. Going to Historicon with Bampf and Forcecommander easily tops my favorite things done this year. In addition to unloading extremely large piles of Nerd stuff in exchange for real money, I thoroughly enjoyed Jamie's outrage at badly painted models being bought for exorbitant prices, and the grumpy nerds across the aisle from us in the flea market who didn't sell a single thing while we left with probably 90% less than we brought.
D&D 4. The best D&D yet, Hands down. Even despite WotC's criminally botched launch of their online suite of tools. It's easy to pick up, fun to play, and even the expansion stuff we've seen so far hasn't suffered the splatbook suckery of the last edition. Martial Power probably wins for best supplement ever, though the Adventurer's Vault is a close second
Assault on Black Reach. Games Workshop scored a huge win by replacing the large terrain pieces from the 4th edition starter box with larger and more varied models for both included armies. Rules, Templates, dice, and two armies that come in at almost 500 points each for a measley $60. The kit is a great value even when buying just for either army's models, let alone the fact you can easily trade what you don't want for what somebody else doesn't want. The fact that the models look great as well is just a bonus. 5th edition 40k isn't too shabby on it's own merits, but the starter box has a lot of people coming back into the game.
Iron Man. The best initial entry in a super hero franchise since Burton's Batman in 1988. Robert Downey Jr. was so amazing as Tony Stark I was actually glad when the action sequences (which were still great) were over and we got to see more of him out of the armor. Here's hoping Marvel Studios keeps up the good work and is able to complete their plan to bring us an Avengers movie inside of five years.
Monsterpocalypse. Giant Monsters smashing each other and pretty much everything else in sight, but in a tabletop game instead of Saturday afternoons on WPIX channel 11 out of NYC. The only CMG in years to keep me interested beyond the initial release. Great Sculpts, engaging gameplay, and not too much fluff to get in the way. Privateer Press Wins in a big way with this. Even their Accessory Expansions have all been worth buying, and the fact that New York Landmarks are in the next expansion have me chomping at the bit (no pun intended, but it works).
The Demise of Wizkids. It's really sad when I can put the death of any company under the "Best" list, but WK had produced such a string of Stinkers (Creepyfreaks, Rocket Ranger, Mage Knight 2.0, Star Wars Pocketmodels, HaloClix, Shadowrun Action Clix, HorrorClix ) while beating their once-successful lines (Mechwarrior, Heroclix, Pirates of the Spanish Main, Crimson Skies) into oblivion that they deserved to die. With any luck Topps will be able to redistribute the licenses to worthy owners and keep what was good alive.
Currency Exchange Rates. I can't say enough about how great it is that $1.45 buys a british pound right now. So much Forge World to buy.
The Worst
GF9 losing the Warmachine License. They still make a lot of spiffy gaming tokens, but the Warmchine license was money in the bank for GF9. I don't know how much longer they'll manage to survive. They've got other licenses, but none was as huge or profitable. The death of wizkids hits them pretty hard, too, as they made stuff for Heroclix, Mechwarrior, and Pirates. At least you can still get some of the cool terrain they made.
Mongoose Publishing. Leaving at least five game lines in the Lurch, Mongoose decided at the beginning of 2008 to simply stop producing miniatures all together. They also decided to not license themselves to make 3rd party product for D&D 4. How's that working for ya?
Reaper's Legendary Encounters. The best fantasy miniatures company in the business managed to totally screw themselves when launching a non-random Prepainted Plastics line (the first batch of which is entirely sold out) by utterly failing to release the 2nd batch on time, and the 3rd batch hasn't yet seen the light of day more than five months after it's announced date. They haven't even managed to reprint the first batch yet. Meanwhile, Wizards of the Coast has taken a cue from the first wave's huge success and will be releasing non-random hero packs and fixed encounter packs of monsters from it's D&D Miniatures brand in 2009. I can't say I'm surprised by reaper's failure to capitalize on this (see below), but I am hugely disappointed.
Reaper's CAV. A continuing clusterfuck of the highest order. As of midnight tonight, their "Rage Chronicles 2008" release of updates for the game will need to be renamed before it is released. A great game left bleeding from the rectum by horrifying mismanagment of the line.
So, what are your winners and losers for 2008?